Real lineage from the canonical run. Drag the slider to morph across every parent→child edge. Both renderers draw the same interpolated genome so you can compare quality and speed.
The JS engine is the same renderGenome() the breeder uses. WebGL compiles the genome's
feed-forward graph into a fragment shader once per edge; scrubbing only updates weight + activation-blend
uniforms, so the GPU redraws every pixel in parallel. Interpolation logic is a direct port of
render_lineage_animation.py (superset of parent∪child genes, lerp weights, fade
appearing/disappearing connections, blend activations).