publications
publications by categories in reversed chronological order. generated by jekyll-scholar.
2025
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Puzzlejax: A benchmark for reasoning and learningarXiv preprint arXiv:2508.16821, 2025 - Autoverse: Evolving symbolic neural cellular automata environments to train player agentsIn Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2025
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ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree SearcharXiv preprint arXiv:2506.06524, 2025 -
DreamGarden: A Designer Assistant for Growing Games from a Single PromptIn Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025 -
Video Game Level Design as a Multi-Agent Reinforcement Learning ProblemIn Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2025 - Demonstrating DreamGarden: A Designer Assistant for Growing Games from a Single PromptIn Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025
- All stories are one story: Emotional arc guided procedural game level generationarXiv preprint arXiv:2508.02132, 2025
- Benchmarking language models with the new york times connections puzzleIEEE Transactions on Games, 2025
- Amorphous Fortress Online: Collaboratively Designing Open-Ended Multi-Agent AI and Game EnvironmentsarXiv preprint arXiv:2502.05632, 2025
- Pcgrllm: Large language model-driven reward design for procedural content generation reinforcement learningarXiv preprint arXiv:2502.10906, 2025
- All stories are one story: Emotional arc guided procedural game level generationarXiv preprint arXiv:2508.02132, 2025
- A Markovian Framing of WaveFunctionCollapse for Procedurally Generating Aesthetically Complex EnvironmentsarXiv preprint arXiv:2509.09919, 2025
2024
- Llmatic: neural architecture search via large language models and quality diversity optimizationIn proceedings of the Genetic and Evolutionary Computation Conference, 2024
- Large language models and games: A survey and roadmapIEEE Transactions on Games, 2024
- Missed connections: Lateral thinking puzzles for large language modelsIn 2024 IEEE Conference on Games (CoG), 2024
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Dreamcraft: Text-guided generation of functional 3D environments in MinecraftIn Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024 - Autoverse: An evolvable game language for learning robust embodied agentsarXiv preprint arXiv:2407.04221, 2024
- Making new connections: LLMs as puzzle generators for The New York Times’ connections word gameIn Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2024
- Amorphous Fortress: Exploring Emergent Behavior and Complexity in Multi-Agent 0-Player GamesIn 2024 IEEE Congress on Evolutionary Computation (CEC), 2024
- Scaling, control and generalization in reinforcement learning level generatorsIn 2024 IEEE Conference on Games (CoG), 2024
2023
- Quality Diversity in the Amorphous Fortress: Evolving for Complexity in 0-Player GamesIn Second Agent Learning in Open-Endedness Workshop, 2023
- Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMsarXiv preprint arXiv:2306.13169, 2023
- Evolutionary Machine Learning and GamesIn Handbook of Evolutionary Machine Learning, 2023
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LLMatic: Neural Architecture Search via Large Language Models and Quality-Diversity OptimizationarXiv preprint arXiv:2306.01102, 2023 - Controllable Path of Destruction2023
- Level Generation Through Large Language ModelsIn Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
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Pathfinding Neural Cellular AutomataarXiv preprint arXiv:2301.06820, 2023
2022
- Learning Controllable 3D Level GeneratorsIn Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
- Generating Diverse Indoor Furniture ArrangementsIn ACM SIGGRAPH 2022 Posters, 2022
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Illuminating diverse neural cellular automata for level generationIn Proceedings of the Genetic and Evolutionary Computation Conference, 2022
2021
- Video games as a testbed for open-ended phenomenaIn 2021 IEEE Conference on Games (CoG), 2021
- Exploring open-ended gameplay features with Micro RollerCoaster TycoonarXiv preprint arXiv:2105.04342, 2021
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Learning controllable content generatorsIn 2021 IEEE Conference on Games (CoG), 2021
2020
- Pcgrl: Procedural content generation via reinforcement learningIn Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
2019
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Using Fractal Neural Networks to Play SimCity 1 and Conway’s Game of Life at Variable Scales2019